An independent guide
Order of the Sinking Star Characters
Order of the Sinking Star gives different characters different ways to manipulate a puzzle. In PlayStation's pre-release hands-on report, Valens pushes, Tif pulls and Isidore swaps places with objects in line of sight; later heroes add charm, protection and transmutation. The Queen, trader, sailor and beam-powered explorer have different roles again. The table below keeps demo observations separate from launch-guide details, including conflicting thief and wizard spellings; it is not a claimed exhaustive roster.
- Coverage
- Playable roles and ability descriptions in the July 21 demo report and October 8 beginner guide.
- Names
- Tif/Piff and Isidore/Isador differ between sources; a release-build rename or alias is not established.
- Spoilers
- Later character classes and the advertised crossing of world mechanics; no puzzle solutions or endings.
The northern party's different powers
Class abilities documented by PlayStation's demo report and Into Indie Games' launch guide. Personal names follow the demo report where available.
Scroll across to read every column.
| Character or class | What the ability does | Restriction or source boundary |
|---|---|---|
| Valens — warrior | Pushes obstructing blocks and crystals. The launch guide also describes moving lines of objects, other heroes and monsters. | The long-line description is from the launch guide; it is not a claim that every kind of obstacle is pushable. |
| Tif — thief | Pulls blocks and crystals rather than pushing them. The launch guide describes taking the object behind her. | Position behind the thief matters to that pulling description; the launch guide calls her Piff. |
| Isidore — wizard | Swaps places with an object in his line of sight. | The swap depends on the target's visibility. The launch guide calls him Isador and describes the exchange when he attempts to move a target. |
| Bard | Charms nearby targets with an area effect. The launch guide describes a two-tile radius, and the Heroes and Mirrors instructions use her aura to move crystals. | That range comes from the launch guide; the demo report confirms area charm without specifying a tile radius. |
| Druid | Transmutes objects. The launch guide describes crystallizing living things, including companions; original Heroes and Mirrors instructions also turn plants into crystals and back. | The plant/crystal reversal is supported by those specific puzzle instructions. Do not assume that every transformed creature has the same reversal behavior. |
| Priestess / cleric | The demo report describes attack immunity and protection for adjacent characters; the launch guide describes invincibility for companions next to her. | The protection described is adjacent. Neither source establishes a map-wide protective effect. |

Sources: PlayStation Blog — Corey Brotherson's hands-on report · Into Indie Games — original beginner guide · Game Rant — Heroes and Mirrors walkthrough
Why some guides use different names
Bard, druid and priestess/cleric are the supported class labels here. Extra personal names, ages and family relationships are not established by these ability sources. The voice-actor reference separately lists the roles used in the publisher's cast announcement.
Sources: PlayStation Blog — Corey Brotherson's hands-on report · Into Indie Games — original beginner guide
The Queen and the other world leads
Different playable roles and one story companion. Demo observations do not establish every later ability.
Scroll across to read every column.
| Role | Supported description | Important limit |
|---|---|---|
| The Queen | The first controllable character in PlayStation's demo, introduced through moving blocking objects before reaching the overworld. | That report describes an introductory ability, not her complete later toolkit. |
| Trader / merchant | Uses mirrors to swap with a projected reflection while navigating islands. The launch guide also describes reflecting other objects. | The character's personal name is not established in these sources; mirrors are part of the puzzle system. |
| Sailor | The launch guide describes moving stones across water to make passages and interacting with lily pads and currents. | The southern area was unavailable in the July PlayStation demo. These practical descriptions come from the later launch guide. |
| Caver / explorer | Uses gems and colored beams to gain different powers in a cave-like environment. | The launch guide says he normally cannot push and needs spare space to turn. |
| Talking boat | An official story companion travelling with the sailor in the launch guide. | The official hero description includes the boat, but these sources do not establish it as a separately selectable playable character. |
Sources: PlayStation Blog — Corey Brotherson's hands-on report · Into Indie Games — original beginner guide · Steam — official character and world premise
The caver's powers depend on the beam
Standing inside a colored beam grants the caver the corresponding power in Into Indie Games' guide. Overlapping beams can grant several powers together. The guide also says his bulky vest requires an extra empty space for turning, so a useful power does not remove every movement constraint.
Effects reported by the October 8 beginner guide; not an independently tested table for every build.
Scroll across to read every column.
| Beam | Reported effect | Practical boundary |
|---|---|---|
| Yellow | Break objects. | The source does not provide a complete list of breakable object types. |
| Red | Disable red energy gates. | The stated effect is specific to red gates. |
| Green | Walk through walls. | This is a beam-granted movement effect. |
| Orange | Teleport over a tile, including across walls or obstacles. | This describes a skip over a tile, not unrestricted destination selection. |
| Cyan | Push objects. | The guide explicitly says the caver cannot normally push. |
| Violet | Move straight to the end of the beam. | The guide warns that an empty destination can be dangerous. |
When abilities begin to work across worlds
The official premise is that characters eventually meet and their puzzle systems combine. PlayStation's demo report gives a concrete example: switching between the merchant and wizard across realms to solve a problem they could not solve alone.
These sources support the interaction, but they do not give a universal unlock time or a complete prerequisite checklist. For this character lookup, the useful distinction is between a role's initial rules and the later puzzles that combine them. No ending condition is implied by the example.
Sources: Steam — official character and world premise · PlayStation Blog — Corey Brotherson's hands-on report
Sources and scope
- PlayStation Blog — Corey Brotherson's hands-on report
July 21, 2026 pre-release demo; named northern heroes, Queen, charm, protection and character combinations. South was not playable in that demo.
Research checked
- Into Indie Games — original beginner guide
October 8, 2026 third-party launch guide; ability details, caver restrictions and beam colors. Spellings differ from the demo report.
Research checked
- Game Rant — Heroes and Mirrors walkthrough
Original puzzle instructions supporting bard/crystal movement and plant/crystal transmutation; exact build and publication date not established here.
Research checked
- Steam — official character and world premise
Official role examples and characters meeting as worlds combine; not an exhaustive named roster.
Research checked